This English edition of Someday: Evergreen is based on the Korean Evergreen Edition made by Nulsdodage (also known as WavyUp), itself based on the Vanilla version of Someday.
If you encounter any kind of errors while playing this game, please report the issue to us.
If it's an issue linked to the base game,  try to contact Jojogape.
If it's an issue linked to the Evergreen Edition, try to contact Nulsdodage.
If it's an issue linked to this English version of Evergreen and that it's not present in the Korean version, try to contact Carbonara.

Evergreen Edition Extra Credits

Evergreen Edition by Nulsdodage
New graphics by Nulsdodage for the Korean version
Translation of the new graphics by Carbonara for the Spanish, French, Japanese, Chinese and English versions

Translations (available by using EasyRPG Player)
Spanish by Jojogape
French by Carbonara
Japanese by Jojogape, Sakura & Sainibi
Korean by Nulsdodage
Chinese by Shirleycrow
Russian by Fonvight

>>Fixes only made here to Revision B<<
1. Fixed an issue in the Room where pressing the Cancel key while being on the computer would bring the Setting Cache menu instead of exiting to the computer menu.
2. Fixed an issue in the Room where Itsuki would forgot to switch off his computer after setting cache.

Message from the readme (translator):

Thank you for playing Someday v0.10+.

!Caution! This version is the 'Evergreen Edition'.
There are some changes from the original, so if you want to play the original experience, please play the 'Vanilla version' first. (Available on the itch.io of the game: https://jojogape.itch.io/someday )
When playing Evergreen Edition, all save files from previous versions will be considered as 'old save files'!

Producer: Jojogape
Homepage: >>> https://twitter.com/Jojogape <<<

Korean version and Evergreen Edition by Nulsdodage
Links: >>> https://twitter.com/nulsdodage <<<
>>> https://twitter.com/nulsdevcenter <<<

[How to execute]

1. Execute the [RPG_RT.exe].
You can also launch the game from EasyRPG Player if needed, translations of the game in Spanish, Korean, French, Japanese, Chinese and Russian are available by using it.

[How to play]
*Please refer to the in-game manual.

[QnA]

Q. When I load a previous save file, the screen goes black and does not proceed.
A. Run the game -> Blog -> Choose the desired slot
After going through this process, wait for the music to be heard. When you hear the music, do not perform any other operation and press the Enter key to display the Computer menu, and choose the option Save or Play ZApNeF.
The issue should be solved when going back to the Room.

>>List of Updates (Evergreen Edition Revision B)<<

1. Fixed a notification bug in the folder 2 of 'Computer World' with BGM023a.

2. Fixed an issue where the BGM048 of 'Computer World' folder would not play.

3. Fixed an issue where the BGM070 of 'Computer World' folder 4 was played with incorrect background music instead.

4. 'Computer World' Folder 3, BGM052: Fixed a bug where the default speed of the game would become 3x when playing.

5. MAP0046: Fixed a bug in the Clock Tower where the default speed of the game would be 3x under certain circumstances.

6. Fixed a bug that prevented progress in the Test 15.

7. Fixed a bug where notifications continued to pop up after completing certain "hidden feats".

>>List of Updates (Evergreen Edition Revision A)

1. Fixed a level in the ZApNeF minigame where it could be difficult to progress through walls.

>>List of Updates (Korean Version Evergreen Edition Initial Release)<<

1. The music files of 'Computer World' are now subject to collection.

2. The mechanism of the loading function has been changed.

3. Added graphics.

4. Added 3 hidden levels to the ZApNeF minigame. Scores are also measured separately. In addition, bug fixes were made for existing maps.

5. Fixed issues with name change.

6. Some parts of the Testing Area have been modified.

7. The conditions for completing the 'Tinnitus' feat have been changed.

8. Two hidden feats have been added. It does not count towards achievements.

>>List of Updates (Korean Version of Vanilla Edition, Early Release)<<

1. In all levels of ZApNeF, when the Cancel key is pressed while the character is falling, a soft lock has been fixed.+